I have a js effect called color changin in codepen and i dont how implement it into my svelte-kit project like I tried to implementing this directly into app.css and app.html but it didn't work I dont how to implement it into svelte-kit project and there is my project structure. and here is the codes of effect
<canvas id="c"> </canvas>
canvas { display: block; width: 100vw; height: 100vh;}
var c = document.getElementById("c");var ctx = c.getContext("2d");var cH;var cW;var bgColor = "#FF6138";var animations = [];var circles = [];var colorPicker = (function() { var colors = ["#FF6138", "#FFBE53", "#2980B9", "#282741"]; var index = 0; function next() { index = index++< colors.length-1 ? index : 0; return colors[index]; } function current() { return colors[index] } return { next: next, current: current }})();function removeAnimation(animation) { var index = animations.indexOf(animation); if (index > -1) animations.splice(index, 1);}function calcPageFillRadius(x, y) { var l = Math.max(x - 0, cW - x); var h = Math.max(y - 0, cH - y); return Math.sqrt(Math.pow(l, 2) + Math.pow(h, 2));}function addClickListeners() { document.addEventListener("touchstart", handleEvent); document.addEventListener("mousedown", handleEvent);};function handleEvent(e) { if (e.touches) { e.preventDefault(); e = e.touches[0]; } var currentColor = colorPicker.current(); var nextColor = colorPicker.next(); var targetR = calcPageFillRadius(e.pageX, e.pageY); var rippleSize = Math.min(200, (cW * .4)); var minCoverDuration = 750; var pageFill = new Circle({ x: e.pageX, y: e.pageY, r: 0, fill: nextColor }); var fillAnimation = anime({ targets: pageFill, r: targetR, duration: Math.max(targetR / 2 , minCoverDuration ), easing: "easeOutQuart", complete: function(){ bgColor = pageFill.fill; removeAnimation(fillAnimation); } }); var ripple = new Circle({ x: e.pageX, y: e.pageY, r: 0, fill: currentColor, stroke: { width: 3, color: currentColor }, opacity: 1 }); var rippleAnimation = anime({ targets: ripple, r: rippleSize, opacity: 0, easing: "easeOutExpo", duration: 900, complete: removeAnimation }); var particles = []; for (var i=0; i<32; i++) { var particle = new Circle({ x: e.pageX, y: e.pageY, fill: currentColor, r: anime.random(24, 48) }) particles.push(particle); } var particlesAnimation = anime({ targets: particles, x: function(particle){ return particle.x + anime.random(rippleSize, -rippleSize); }, y: function(particle){ return particle.y + anime.random(rippleSize * 1.15, -rippleSize * 1.15); }, r: 0, easing: "easeOutExpo", duration: anime.random(1000,1300), complete: removeAnimation }); animations.push(fillAnimation, rippleAnimation, particlesAnimation);}function extend(a, b){ for(var key in b) { if(b.hasOwnProperty(key)) { a[key] = b[key]; } } return a;}var Circle = function(opts) { extend(this, opts);}Circle.prototype.draw = function() { ctx.globalAlpha = this.opacity || 1; ctx.beginPath(); ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false); if (this.stroke) { ctx.strokeStyle = this.stroke.color; ctx.lineWidth = this.stroke.width; ctx.stroke(); } if (this.fill) { ctx.fillStyle = this.fill; ctx.fill(); } ctx.closePath(); ctx.globalAlpha = 1;}var animate = anime({ duration: Infinity, update: function() { ctx.fillStyle = bgColor; ctx.fillRect(0, 0, cW, cH); animations.forEach(function(anim) { anim.animatables.forEach(function(animatable) { animatable.target.draw(); }); }); }});var resizeCanvas = function() { cW = window.innerWidth; cH = window.innerHeight; c.width = cW * devicePixelRatio; c.height = cH * devicePixelRatio; ctx.scale(devicePixelRatio, devicePixelRatio);};(function init() { resizeCanvas(); if (window.CP) { // CodePen's loop detection was causin' problems // and I have no idea why, so... window.CP.PenTimer.MAX_TIME_IN_LOOP_WO_EXIT = 6000; } window.addEventListener("resize", resizeCanvas); addClickListeners(); if (!!window.location.pathname.match(/fullcpgrid/)) { startFauxClicking(); } handleInactiveUser();})();function handleInactiveUser() { var inactive = setTimeout(function(){ fauxClick(cW/2, cH/2); }, 2000); function clearInactiveTimeout() { clearTimeout(inactive); document.removeEventListener("mousedown", clearInactiveTimeout); document.removeEventListener("touchstart", clearInactiveTimeout); } document.addEventListener("mousedown", clearInactiveTimeout); document.addEventListener("touchstart", clearInactiveTimeout);}function startFauxClicking() { setTimeout(function(){ fauxClick(anime.random( cW * .2, cW * .8), anime.random(cH * .2, cH * .8)); startFauxClicking(); }, anime.random(200, 900));}function fauxClick(x, y) { var fauxClick = new Event("mousedown"); fauxClick.pageX = x; fauxClick.pageY = y; document.dispatchEvent(fauxClick);}
implementing that effect into my project properly