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Particles are always full screen

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I decided to add particles to the wave to make it beautiful. On top of the wave there will be animated text with a description and buttons, every time I try to limit the visibility of the particles I always have them on the whole screen. What am I doing wrong?

HeroImage.svelte

<script lang="ts">  import Particles from '$features/Particles.svelte';</script><div id="wave"><div id="particles-container" style="overflow: hidden;"><Particles /></div><img src="/src/assets/images/wave.svg" alt="wave" id="wave_hero"></div>

Particles.svelte

<script lang="ts">  import { particlesInit } from '@tsparticles/svelte';  import { onMount } from 'svelte';  import { loadSlim } from '@tsparticles/slim';  let ParticlesComponent: typeof import('@tsparticles/svelte').default;  onMount(async () => {   const module = await import('@tsparticles/svelte');   ParticlesComponent = module.default;  });  let particlesConfig = {   particles: {    number: {     value: 20,     density: {      enable: true,      value_area: 800     }    },    color: {     value: "#ffffff"    },    shape: {     type: "circle",    },    opacity: {     value: 0.5,     random: true,     anim: {      enable: true,      speed: 1,      opacity_min: 0.1,      sync: false     }    },    size: {     value: 30,     random: true,     anim: {      enable: false,      speed: 4,      size_min: 0.3,      sync: false     }    },    line_linked: {     enable: false,    },    move: {     enable: true,     speed: 0.7,     direction: "top" as const,     random: false,     straight: false,     out_mode: "bounce",     bounce: false,     attract: {      enable: false,      rotateX: 600,      rotateY: 1200     }    }   },   interactivity: {    detect_on: "canvas",    events: {     onhover: {      enable: true,      mode: "bubble"     },     onclick: {      enable: true,      mode: "repulse"     },     resize: {      enable: true     }    },    modes: {     grab: {      distance: 400,      line_linked: {       opacity: 1      }     },     bubble: {      distance: 200,      size: 0,      duration: 2,      opacity: 0,      speed: 3     },     repulse: {      distance: 400,      duration: 0.4     },     push: {      particles_nb: 4     },     remove: {      particles_nb: 2     }    }   },   retina_detect: true,  };  let onParticlesLoaded = (event: CustomEvent) => {   const particlesContainer = event.detail.particles;   console.log(particlesContainer)  };  void particlesInit(async (engine) => {   await loadSlim(engine);  });</script><svelte:component   this={ParticlesComponent}   id="tsparticles"   class="particles"   style=""   options={particlesConfig}   on:particlesLoaded={onParticlesLoaded}/>

I tried using overflow: hidden and adding fullscreen: false to the particle config, but nothing changed.Preview


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